![]() ![]() Ammo upgrades include Riot Slugs that explode in midair and spray shrapnel and foul-mouthed Howler Punks that lure enemies into traps. ![]() Zappflies are your only unlimited ammo, and they're ideal for collecting and retrieving other live ammo, which graze in the game's outdoor environments. ![]() The game's "live" ammo includes Stunkz, creatures that emit a poisonous gas to choke enemies and Stingbees, insects that can be fired machine-gun style before they swarm the outlaws. There's no other way around it - Oddworld: Stranger’s Wrath HD is fun, and it's also funny. This remastered action-platformer western gives you hours of gameplay for an extremely affordable price. As the name of this remixed game suggests, the graphics in Oddworld: Stranger’s Wrath HD are now in high-definition. This single-player game is played from a third-person perspective when climbing ropes, jumping across chasms or engaging in fistfights, but you'll need to toggle to a first-person view to look through binoculars, target enemies with a double-barrel crossbow or activate a faraway switch with a projectile. Over time, the Stranger's bounties become more difficult to catch - as well as more lucrative. If you bag a baddie, you collect a cash reward you can use to buy better weapons, brass knuckles, clip extenders, or stamina boosters. As The Stranger, you accept missions from the Bounty Store and follow a map to track down fugitives, such as Filthy Hands Floyd or The Looten Duke. Consider this scenario a cross between Star Wars and The Good, the Bad and the Ugly, as it's an odd mix of science fiction and spaghetti westerns. You assume the role of The Stranger, a bounty hunter commissioned to track down a host of bizarre outlaws. At the very least, its simple, clear level designs are easy to read even on the Switch's small screen.ODDWORLD: STRANGER’S WRATH HD is a remastered version of a 2005 action-platformer game. The game does not benefit much from being portable, and might as well be played on any other console. Unfortunately, most first person shooters do not feel very good on the small handheld controllers for the Switch, and Stranger's Wrath falls into this camp. Some titles seem perfect for the Switch, benefiting immensely from being portable, while still having a depth that merits being put up on a big screen when possible. The other major issue with the game is that it does not benefit from being on the Switch. RELATED: Dragon Quest I, II, and III Switch Ports Review This is not just a remaster of a fifteen-year-old game, it is a re-release of a nine-year-old remaster of a fifteen-year-old game. The lack of attention to updating Stranger's Wrath instantly ages the game beyond what most players outside of nostalgic fans will be able to tolerate. Acceptable remasters will settle for making just a few quality of life updates. ![]() Great remasters like Link's Awakening completely overhaul everything in the game to make it new again. There was simply not enough effort put into updating the controls to a modern standard. Tilt controls can also be used to aim more finely in first person, but in practice it does not help much. Even the more mundane mechanics for sprinting, shaking off damage, and platforming feel satisfying and polished. Ammo collection and varying ammo types are pretty fun and interesting mechanics, especially considering how long ago they were introduced. This rewards creativity, as capturing enemies alive (by stunning them then sucking them up ghostbusters style) results in a bigger payoff upon return to the bounty office. Players can load two types of critter into their crossbow at a time, and use them to strategic effect to clear each area of enemies. Each type of "ammo" has its own use, from a rabid furball proximity mine to a skunk smoke bomb. To dispatch foes, players must collect different small creatures within the environment around them, then save them for later use. Areas usually consist of some traversal puzzles, light obstacles, and arrays of enemies that must be taken out with a bit of planning and ingenuity. Meanwhile, subtle touches like red flowers placed in the foliage near important parts of each level display the attention payed to each stage. There is a good amount of variety in the dusty desert, from crumbling temples to barren gulches and dark caverns. Thanks to the HD PSN release from 2011, the game still looks pretty good for what it is. That being said, every level is very polished, with purposeful design and great pacing. ![]()
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